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Left-clicking a voxel will set its color as the palette's selected color. Holding Shift + Alt while selecting will remove voxels from the current selection. Holding Shift while selecting will add voxels to the current selection. Mode for selecting one or more voxels that can then be moved or deleted independently from the rest of the model. If any voxels are selected, only the selection will be moved, otherwise the entire model will be moved. The voxels will be moved in the direction of the mouse drag and based on the orientation of the voxel cursor. With “Contiguous” checked, only adjoining voxels will be replaced. With “All Frames” checked, the color replacement will occur across all frames of the model. Left-clicking a voxel will replace the color of that voxel and any others of the same color with the currently selected color. Mode for replacing the colors of multiple voxels at once. In “Face” mode, clicking a voxel's face will remove all voxels of the same color that adjoin that face. In “Box” mode, you can click and drag to remove a box area of voxels across three dimensions. Left-click to remove the voxel currently highlighted by the voxel cursor. In “Face” mode, clicking a voxel's face will paint all voxels of the same color that adjoin that face.
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In “Box” mode, you can click and drag to paint a three dimensional area. Left-click an existing voxel to change its color to the currently selected color.
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In “Face” mode, clicking a voxel will “extrude” the face (all adjoining voxels of the same color) outward by one. In “Box” mode, you can click and drag to place a box area of voxels across three dimensions. New voxels can be attached to existing ones or onto the grid boundaries by left-clicking. Opens the Voxel Editor section of the Editor Settings dialog. Reapplies the last modification that was undone.Įnables/disables display of the boundary grid lines.Įnables/disables display of outlines drawn along voxel edges.Įnables/disables display of outlines drawn along the perimeter of each flat surface.Įnables/disables display of ambient occlusion in the editor.Įnables/disables the ground surface displayed underneath the model.ĭisplays the generated mesh as it will appear in-game.Ĭaptures an image to use for the model's preview thumbnail. Reverts the most recent modification made to the model. Opens the Export dialog, allowing you to export the model to MagicaVoxel. Opens the Import dialog, allowing you to import data from MagicaVoxel. Opens the New Resource dialog (with “Tile” selected for the resource type).
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